+AD4APg-does anyone know while playing a list of queued
+AD4APg-sounds of any way to determine which member is playing, as it plays?
Hmmm...
(Hopefully I'm not over simplifying the problem here.)
Although you may include your own properties in a Queue, and use on cuePassed,
it may be easier for you just to check the member of the sound channel:
foo +AD0- sound(1).member.name
Then compare the value of foo in order to trigger events (or flip a bit +AD0- to
TRUE).
This example should handle all that.
if sound(1).status +AD0- 3 then
foo +AD0- sound(1).member.name
case foo of
+ACI-soundName+ACI-: put +ACI-soundName+ACI- -- or do some stuff here
+ACIAIg-: nothing
end case
end if
- jp
-----Original Message-----
From: owner-lingo+AEA-penworks.com +AFs-mailto:owner-lingo+AEA-penworks.com+AF0-On
Behalf Of Michael Nadel
Sent: Monday, June 11, 2001 12:42 PM
To: al+AEA-cambersoft.com
Cc: lingo-l+AEA-penworks.com
Subject: +ADw-lingo-l+AD4- queued sounds
Thanks Al, for the idea (below), that is helpful+ACE-
About my other question, does anyone know while playing a list of queued
sounds of any way to determine which member is playing, as it plays? Or at
least, is there a way where I can get Director to execute a some handler or
command each time it starts a new sound from the list of 32 sounds that were
queued? (Like every time a new sound from the list is played, something
should light up, or whatever). I'm desperate+ACE-
if you have a sound member with 1 second of blank space in it, this should
put that between each item in the queue you are constructing.
+AD4- - Can I control the size of the pause between the sounds?
+AD4- (For example, if
+AD4- the 32 sounds are the letters of the ABC, and I want to give the user
+AD4- control on how fast the letters will be read).
have different size space sound members that you use based on the users'
choice.
i.e +ACI-1+AF8-sec+AF8-space+ACI-, +ACI-500+AF8-msec+AF8-space+ACI-,
+ACI-2+AF8-sec+AF8-space+ACI-, etc.
Michael Nadel
mediart+AEA-bezeqint.net
Mediart - Multimedia as an Art Form
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