Slava,
Unfortunately, text objects do not seem to include a 'hilite' handler,
only fields do.
So u can try the following behavior, but only on a field member.

-------------------------------------------------

property pThisMember,  pThisSprite

on beginSprite me

  pThisSprite=me.spritenum
  pthisMember=sprite (pThisSprite).member.name

end

on mousedown me

  letter=pointToChar(sprite (pThisSprite), (the mouseloc))
  myLineCount = member(pthisMember).line.count
  put mylinecount--->test
  member(pthisMember).line[myLineCount + 1].hilite()--the one!

end
---------

If you insist on using a text member, you got to put your own
'de-hilite' handler, on a repetitive event, such as prepareFrame,
enterframe... But I could not make the cursor stay at the insertion
point, although, the above handler worked (without the 'hilite()' line
of course.

Regards


Thomas

-------------------------------------------------
Thomas Mavrofides - Multimedia designer/programmer
University of the Aegean
Social & Cultural Digital Documentation Lab
-------------------------------------------------
The woods are lovely, dark and deep.
But I have promises to keep
And miles to go before I sleep
And miles to go before I sleep.

- Robert Frost
-------------------------------------------------



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