Hi, I�m new in this group, so tell me if I�m doing something wrong. Here
are my problems (and sorry for my english).

If my 3D world is a house and the camera passes through the walls (and I
don�t want that) may I resolve this problem making a group between the
camera and a model (very close behind or transparent) that moves along
with the camera?. If I apply the collision properties to that object, it
will avoid the camera passing through the walls or the stairways. I
still haven�t tried it, but I would like to know if that will work or if
it is another way to do it. The result should be something like the game
Doom or quake.

Thanks in advance
Agust�n (form Argentina)

PS: Where can I get more info about D8.5 3D learning besides Macromedia
web site?



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