Yes you need to set the default render format to rgba8888 or the textures
render format to rgba8888 to get a good looking alpha ( default is 5551).
You also need to set the blend function to alpha.
RJ
>New 3-D lingo question, is it possible to make the first shader/texture on
>a model transparent. As my texture, I am wrapping an image with an alpha
>channel around it and I want to bea able to see through where the mask is
>masking. Any ideas?
>
>
> Brian Douglas (:ub)
>
>============================================================================
>ActionScript/Lingo/JavaScript
>"an efficacious programmer for an efficacious design studio"
>"[he is] much better than Cats" - ben brantly, the new york times
>Imaginary Studio
>http://www.imaginarystudio.com --check it out!
>
>
>
>
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