We've got a project made of 13 separate movies (2-10mb) each has its own 
external audio cast (10-15mb of mp3 [each mp3 is 50-300k] and a few cue 
point timed wav files [1-2mb]), common shared behavior and graphics (small) 
cast, and an internal graphics cast (roughly 10ish mb).

Movies contain Flash elements (no more than 2 playing on the stage at once; 
and only at the beginning of the movie), 32 bit graphics with 
alpha-channels (295x368 425k avg. size).

Our lowest machine is Pentium2 233mhz at 32mb. Playback performance is 
acceptable, but the program freezes after using it for 10 screens (200 
frames or so).

We've been watching the memory inspector, and it spikes blue just before 
the program crashes...we're trying to narrow down exactly what it's 
loading/unloading that would crash the program and the machine. We are 
using a script to unload marker for the previous page, and to load the next 
page, and we unload movie at the end of each movie.

If anyone has any ideas, or easy changes to the program structure/memory 
management that would help, any advice would be much appreciated, as the 
deadline is LOOMING...

Thanks!!!

---------------------------------------------------------------
Brian Piper, Multimedia Developer       [EMAIL PROTECTED]
Creative Approaches, Inc.          www.frontiernet.net/~bpiper

Phone: 800-964-6299                     Be sure to visit our website:
Fax  : 800-934-6299                         http://www.caicbt.com


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