At 11:52 -0400 2001_06_22, Al Hospers wrote:

>repeat loops lock out everything else. I prefer to avoid them wherever
>possible. sendAllSprites would likely be the preferred method.

Erm... that would require that sendAllSprites was an asynchronous 
function, that allowed other events to process simultaneously, in a 
manner that a repeat loop would not allow.
This is not the case IMHO.
Or did I misread you?
Jakob


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