I haven't been following this thread, so excuse me if I'm completely off
base with my reply.
The 'call' function can be used to send a message to multiple locations and
it's much faster than either repeat or sendAllSprites. You can save the
objects, in this case sprite behaviors in a list, and then use 'call' to
send a message to all sprites.
Regards,
Pranav
-----------------------------------------------------------
"Simply stated, it is sagacious to eschew obfuscation."
--Norman Augustine
<snip>
>repeat loops lock out everything else. I prefer to avoid them wherever
>possible. sendAllSprites would likely be the preferred method.
Erm... that would require that sendAllSprites was an asynchronous
function, that allowed other events to process simultaneously, in a
manner that a repeat loop would not allow.
This is not the case IMHO.
Or did I misread you?
Jakob
<snip>
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