Irv's correct - this was addressed in d8.5

And please note:

It wasn't a SOUND bug -

It was a LOADING bug, that became most obvious while playing a sound, 
because we humans are so sensitive to sound gaps because sound is 
continuous media.

*a guy who's sick of sound taking the blame*

-Buzz


At 1:50 PM -0700 6/26/01, Irv Kalb wrote:
>You probably don't want to hear this at this late stage in your 
>production cycle, but ...
>
>There was a bug in D8 dealing with sound breaking up when Director 
>loads large graphics.  (I ran into this exact problem on my current 
>project.)    The fix was to upgrade to Director 8.5  I was able to 
>upgrade my whole project without introducing any new problems, so 
>for me, this worked fine.  I don't know if you want to go that route.
>
>Irv
>
>At 11:12 PM +0300 6/26/01, Pekka Buttler wrote:
>>Hi all... again
>>
>>You can tell I'm nearing the finishing stages of my current project by the
>>fact that I have posted more "help me" messages than usual.
>>
>>D8 W2000, Duron800, 256 ram, Soundplaster 128PCI
>>
>>Anyway, the situation is this. I have a sound (wav, 22, 16, mono, preloaded)
>>playing in channel 1. The sound is a loopy background thingy...
>>
>>At one specific point, depending on user interaction I'm updating the
>>background image with member("bgimage").filename = ... Now admittedly, the
>>image is quite large (Jpg, Optimized huffman 100, 800 X 600 X 24bits). and
>>everytime I load a new image, the sound in channel 1 (i have no other sounds
>>playing so it might be channelnum independent) cracks, agonizingly clearly.
>>
><snip>
>--
>
>Lingo / Director / Shockwave development for all occasions.         
>   (Home-made Lingo cooked up fresh every day just for you.)
>
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