Thanks Tom Higgins and Alex Smith for your help. It has been very useful
to me.

I would like to know how my cylinder (happy parent of my camera) can
follow a simply terrain. For example: to walk on a stair and going from
the first floor to the second. Let�s do it without steps, only climbing
a ramp.

I imagine that I can tell the cylinder to increase the Y axis when it
collides with the ramp. Suposing that�s right, for going down I would
have to put an invisible ramp in the roof and decrease the Y axis?.

These ideas are a little bit crazy, so I imagine that it has to be some
gravity behaviour for going down like there is in the common 2D
sprites.  I�ve tried to figure this out alone studing the terrain follow
and Island examples, but they are too difficult to me and I don�t think
my simple stairs require all that code.

I would aprreciate your help. Thanks again.


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