Thanks Tom Higgins and Alex Smith for your help. It has been very useful to me. I would like to know how my cylinder (happy parent of my camera) can follow a simply terrain. For example: to walk on a stair and going from the first floor to the second. Let�s do it without steps, only climbing a ramp. I imagine that I can tell the cylinder to increase the Y axis when it collides with the ramp. Suposing that�s right, for going down I would have to put an invisible ramp in the roof and decrease the Y axis?. These ideas are a little bit crazy, so I imagine that it has to be some gravity behaviour for going down like there is in the common 2D sprites. I�ve tried to figure this out alone studing the terrain follow and Island examples, but they are too difficult to me and I don�t think my simple stairs require all that code. I would aprreciate your help. Thanks again. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
3D Follow Terrain =?iso-8859-1?Q?=BFdo?= I need gravity?
Agust�n Mar�a Rodr�guez Thu, 28 Jun 2001 15:28:02 -0700
