At 10:24 +0200 2001_07_03, Chris Aernoudt wrote: >Is there a faster way to plot an image than using setpixel?? Not that I know of, but remember to draw to an unattached imageObject rather than directly into a member or the image of a member. Also you might get speed increases by using an 8 bit bufferImage, or using intergers to setPixel, rather than colorObjects "setPixel(x, y, intColor, #integer)" Jakob [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> a faster way to draw than using setpixel... Chris Aernoudt
- RE: <lingo-l> a faster way to draw than using... Jakob Hede Madsen
- RE: <lingo-l> a faster way to draw than u... Chris Aernoudt
- RE: <lingo-l> a faster way to draw th... Colin Holgate
- RE: <lingo-l> a faster way to dra... Chris Aernoudt
- Re: <lingo-l> a faster way to draw than using... Irv Kalb
- RE: <lingo-l> a faster way to draw than using... Brennan Young
- RE: <lingo-l> a faster way to draw than u... Chris Aernoudt
- RE: <lingo-l> a faster way to draw th... Kerry Thompson
- RE: <lingo-l> a faster way to draw than using... Brennan Young
- RE: <lingo-l> a faster way to draw than u... Chris Aernoudt
- RE: <lingo-l> a faster way to draw th... Enrique Nivasch
