At 10:24 +0200 2001_07_03, Chris Aernoudt wrote:

>Is there a faster way to plot an image than using setpixel??

Not that I know of, but remember to draw to an unattached imageObject 
rather than directly into a member or the image of a member. Also you 
might get speed increases by using an 8 bit bufferImage, or using 
intergers to setPixel, rather than colorObjects "setPixel(x, y, 
intColor, #integer)"

Jakob


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