Now that my movie has grown and slowed down, some of my sprites send 
messages to other sprites in the frame before the receiving sprite is fully 
initialized. So I see an error message saying that handler so and so is not 
found, or property such and such does not exist. If I send the same message 
a split second later, all is well.

What's the solution? How do I make sure all sprites in the frame are ready 
to receive calls to their methods and to have their properties manipulated?

Thanks!

Slava


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