Now that my movie has grown and slowed down, some of my sprites send
messages to other sprites in the frame before the receiving sprite is fully
initialized. So I see an error message saying that handler so and so is not
found, or property such and such does not exist. If I send the same message
a split second later, all is well.
What's the solution? How do I make sure all sprites in the frame are ready
to receive calls to their methods and to have their properties manipulated?
Thanks!
Slava
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]