Remove myHandler from the behavior, place it in a movie script and make the
following change in the code.
<code>
on mouseUp me
x=pHandler & "()"
do x
end
</code>
Enrique
At 14:51 12/07/01 +0200, you wrote:
>Thanks Enrique, I understand, but I guess I wasn't clear enough. I want to
>call a handler that is in a movie script.
>sendSprite will only send a message to scripts *attached* to that sprite. I
>think :o)
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