Hi all,
I'm having some trouble with a nifty little movie in a window that I'm using to
control volume levels in my main movie.
The problem is that when I click my button to open the MIAW it kills my music loop
which is puppeted on sound channel 3. At this point in the movie I'm using the "go to
frame" behavior to keep the playback head on this particular section. Now, if I rewind
to the beginning and play again (allowing the puppet sound to reload ) in the
authoring environment it works just fine. Here is my code.
on mouseenter me
sprite(me.spritenum).member = "CBvolumeOVER"
on mouseLeave me
sprite(me.spritenum).member = "CBvolume"
end
on mouseup me
sprite(me.spritenum).member = "CBvolume"
global newWindow
newWindow = window "New Window"
window ("New Window").filename = "soundcon.dir"
window ("New Window").WindowType = 1
window ("New Window").modal = True
window ("New Window").rect = rect(the stageleft+100, the stagetop+100, \
the stageRight-100, the stagebottom-100)
open newWindow
end
on mouseDown me
sprite(me.spritenum).member = "CBvolumeOVER"
end
Can anyone tell me why it is doing this and what I can do to fix it?
Thanks for considering this matter,
Chad Mefferd
Designer
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