Hi all, 

I'm having some trouble with a nifty little movie in a window that I'm using to 
control volume levels in my main movie.
The problem is that when I click my button to open the MIAW it kills my music loop 
which is puppeted on sound channel 3. At this point in the movie I'm using the "go to 
frame" behavior to keep the playback head on this particular section. Now, if I rewind 
to the beginning and play again (allowing the puppet sound to reload ) in the 
authoring environment it works just fine. Here is my code.

on mouseenter me
  sprite(me.spritenum).member = "CBvolumeOVER"
on mouseLeave me
  sprite(me.spritenum).member = "CBvolume"
end

on mouseup me
  sprite(me.spritenum).member = "CBvolume"
  global newWindow
  newWindow = window "New Window"
  window ("New Window").filename = "soundcon.dir"
  window ("New Window").WindowType = 1
  window ("New Window").modal = True
  window ("New Window").rect = rect(the stageleft+100, the stagetop+100, \
  the stageRight-100, the stagebottom-100)
  open newWindow
end

on mouseDown me
  sprite(me.spritenum).member = "CBvolumeOVER"
end 

Can anyone tell me why it is doing this and what I can do to fix it?


Thanks for considering this matter,

Chad Mefferd
Designer

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