>Okay,
>
>Well, no responses.
>
>Anyway. I have a theory.
>
>I was wondering if the puppet sound stops playing because another
>movie window is openning and then it works fine the second time
>because I do not have the MIAW set to "forget" upon returning to the
>main menu. So the second time it (the puppeted sound) doesn' t get
>interrupted because the MIAW, while not visible, is already open.
yes - opening the MIAW kills the playing sounds.
>
>Based upon this theory I've tried a couple of work arounds.
>
>1st, I just added the same command to puppet my sound loop (music)
>in the MIAW. This works but is not acceptable because it starts the
>loop over when going to the MIAW.
>
>Second I set the MIAW to open at the beginning of the score and sent
>it to reside behind the main movie. I intended to use my sprite
>script on the button to move the MIAW in front and then send it back
>with the OK button in the MIAW.
>
>I didn't get very far however. This caused my main movie to become
>unclickable and I couldn't even stop the movie. I had to force quit
>director to quit .
>
>I'm assuming this is the result of the modal being set to "true" but
>when I bring the movie to the front I do want the modal to be set to
>true.
true - modal blocks out changes
>
>So, being relatively new to the Lingo scene and not being a
>programmer, I'm not sure how to handle this.
>
>Is there anyone who can help me?
open the MIAWs at the same time as the stage - have them sit on an
empty first frame & set them invisible until you need them
play all your sounds in your stage movie
when you need the MIAW, make it visible and tell the playhead to move onward
for more trickery, look up the TELL command in the Lingo Dict -
It's essential for MIAW work.
hope this helps
-Buzz
>
>PLEEZE! Oh please! O please!
>
>(Ichido) Chad Mefferd
>Designer
>
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