At 6:45 PM -0400 8/13/01, the nightboy wrote:
>Does anyone happen to know if, after using imaging lingo to create a new
>bitmap, I can save it to an external file/cast?
after you make the image what you want
then determine
which castLib you want {= castLibNumber),
which cast position you want (= castPosition),
& use these:
newMemb = new(#bitmap, member (castPosition, castLibNumber))
newMemb.image = image_to_be_saved
hth
-Buzz
>
>also, is it possible to script a sprite to span 1000 frames? or does there
>already have to exist a sprite with that span?
>
>tia,
>
>b
>
>
> Brian Douglas (:ub)
>
>============================================================================
>Programming such sites as:
>
>http://www.imaginarystudio.com
>http://www.redflowerworld.com
>
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>
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