Irv,

glad to hear ya...

> There are a lot of messages on this thread and I've just skimmed
most
> of them.  I've been trying to understand where Al is going when he
is
> talking about a global QuickTIme object and a global Slider object.
> Maybe I'm missing something, but wouldn't this make more sense as a
> QuickTIme behavior and a Slider behavior.  I guess I don't see the
> need for a single global QuickTime object.

yes. in my last post I said that both should be behaviors in this
example. at first I was trying to talk about this as an object just
for the sake of argument. then I realized that this was getting
confusing & so I just stripped it down to the final question which I
still haven't heard answered:

"if you can't use accessors as the article implies, how do objects or
behaviors communicate?"

FWIW - I do like the idea of a generaized slider behavior that doesn't
care what it is communicating with. no need for it to know about QT,
animations, anything... just pass the floating point number that is
its current position.

Al Hospers
CamberSoft, Inc.
al<at>cambersoft<dot>com
http://www.cambersoft.com

Shockwave and Director development, Lingo programming, CGI scripting.

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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