I'd like to add this to Tom's note:

Stage layering DOES occur based on sprite channels.

Just placing a sprite into a channel auto-magically sets the locZ 
equal to the channel number unless you use Lingo to specify a 
different locZ.

Using the Lingo property provides an override on the 'natural' 
layering effect that happens because of score channel layout.

hth

-Buzz

At 11:42 AM -0700 8/22/01, Thomas Higgins wrote:
>Victor,
>Try setting the sprite's locZ property. Layering on stage doesn't 
>really occur based on sprite channel numbers, rather the layering 
>order is determined by each sprite's locZ value (the locZ value of a 
>sprite defaults to the sprite's channel number so by default, it 
>appears as if sprite channel numbers are the determining factor). 
>The locZ property of a sprite can have a value from -2 billion to +2 
>billion (not zero though), and therefore on rollover you can simply 
>set its value to something really high (100000?) and then when the 
>mouse leaves, reset the locZ to the sprite's channel number.
>
>Have fun,
>Tom
>
>>  -----Original Message-----
>>  From: victor zambrano [mailto:[EMAIL PROTECTED]]
>>  Sent: Wednesday, August 22, 2001 11:34 AM
>>  To: [EMAIL PROTECTED]
>>  Subject: <lingo-l> bring to front a sprite on rollover
>>
>>
>>  i want to make a sprite come to the front (on top of others
>>  sprites) on
>>  rollover. to explain it better, i have a bunch of images on
>>  the score, and
>>  sometimes they hide one each other, so i want to bring the
>>  rollovered sprite
>>  to the front, so i'll be able to see it completely.
>>  can i do that with lingo, without changing members?
>>  if not, how?
>>
>>  thanks in advance,
>>
>>  victor
>>  --
>>  victor zambrano
>>  [EMAIL PROTECTED]
>>  --
>>
>>
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>
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