> What does one need to control in order to keep the entire image
> of a sprite
> whose "viewscale" is being changed? As it is, I am getting
> clipping as the
> "viewscale" gets beyond the bounds of the original sprite.
>
> This is being used in an animation that combines with rotation
> and movement.
> Any suggestions on how to implement the control, mentioned above,
> over time?
Depends, to a degree, what type of member the sprite is referring to, but a
first approach might be:
(in your exitFrame/animation handler)
tRect = sprite(tTarget).rect
tRect[1] = tRect[1] - 1
tRect[2] = tRect[2] - 1
tRect[3] = tRect[3] + 1
tRect[4] = tRect[4] + 1
sprite(tTarget).rect = tRect
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