Hi Christian,

Yes, I wud surely post some nuggets of my XML- related
wisdom to the list as soon as i have some wisdom that
is...since to be very frank i am still struggling with
everything....But if things work out and i reach a
certain stage then i will surely post some stuff...
Now coming back (after a nice break at the ARS
Finale)to the behavior property attached to a sprite i
tried the way u suggested..by calling sendsprite and
passing datalist which is a linear list to it like
this:

---------------------------------------
sendSprite( sprite(spritNum), #setData,datalist)

------------------------------

property pChannel, pChildDataList, spriteNum

on beginSprite me
  pChannel = me.spriteNum
  pChildDataList = []
end

on setData me, theData
  pChildDataList = theData
  put pChildDataList
end

on mouseUp me
  put "channel of clicked sprite:" && pChannel
  put "data held by clicked sprite:" && pChildDataList
end

-----------
Now when i run this script and debug it i realise that
theData gets the right value but pChildDataList is not
assigned any value but for the iniatialisation with
void. Also 'on mouseUp me' handler shows a void value
for 'me' even though i click on a sprite ..
what could be wrong in what i am doing?? 
thanx for any suggestions..
Greets

Richie





--- Christian Wach <[EMAIL PROTECTED]>
wrote:
> Hi Richie,
> 
> I think it would be of interest to many people if
> you could (at some point)
> post any nuggets of XML-related wisdom you encounter
> to the list.
> 
> HTH,
> 
> Christian
> 
> ----------------------------
> Christian Wach
> [EMAIL PROTECTED]
> ----------------------------


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