Hi Christian,
Yes, I wud surely post some nuggets of my XML- related
wisdom to the list as soon as i have some wisdom that
is...since to be very frank i am still struggling with
everything....But if things work out and i reach a
certain stage then i will surely post some stuff...
Now coming back (after a nice break at the ARS
Finale)to the behavior property attached to a sprite i
tried the way u suggested..by calling sendsprite and
passing datalist which is a linear list to it like
this:
---------------------------------------
sendSprite( sprite(spritNum), #setData,datalist)
------------------------------
property pChannel, pChildDataList, spriteNum
on beginSprite me
pChannel = me.spriteNum
pChildDataList = []
end
on setData me, theData
pChildDataList = theData
put pChildDataList
end
on mouseUp me
put "channel of clicked sprite:" && pChannel
put "data held by clicked sprite:" && pChildDataList
end
-----------
Now when i run this script and debug it i realise that
theData gets the right value but pChildDataList is not
assigned any value but for the iniatialisation with
void. Also 'on mouseUp me' handler shows a void value
for 'me' even though i click on a sprite ..
what could be wrong in what i am doing??
thanx for any suggestions..
Greets
Richie
--- Christian Wach <[EMAIL PROTECTED]>
wrote:
> Hi Richie,
>
> I think it would be of interest to many people if
> you could (at some point)
> post any nuggets of XML-related wisdom you encounter
> to the list.
>
> HTH,
>
> Christian
>
> ----------------------------
> Christian Wach
> [EMAIL PROTECTED]
> ----------------------------
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