> I have a movie that works perfectly in authoring, but when it is run as a
> MIAW, mouseEnter, mouseWithin, and mouseLeave handler are not called.
> Otherwise, the movie works fine: the mouseUp, mouseDown handlers
> are called.
I've not encountered the behaviour you describe, but how about adding an
exitFrame handler to the sprites that need to react to mouseEnter etc.
property pWithin
on exitFrame me
if rollOver( spriteNum ) then
if not pWithin then
mouseEnter( me )
end if
else
if pWithin then
mouseLeave( me )
end if
end if
end
on mouseEnter me
pWithin = TRUE
-- mouseEnter stuff
end
on mouseLeave me
pWithin = FALSE
-- mouseLeave stuff
end
It's a hack - let me be the first to admit that! And it will run handlers
unnecessarily, but something along those lines might get it to work for you.
HTH,
-Sean.
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