> I have a movie that works perfectly in authoring, but when it is run as a
> MIAW, mouseEnter, mouseWithin, and mouseLeave handler are not called.
> Otherwise, the movie works fine: the mouseUp, mouseDown handlers
> are called.

I've not encountered the behaviour you describe, but how about adding an
exitFrame handler to the sprites that need to react to mouseEnter etc.

property pWithin

on exitFrame me
  if rollOver( spriteNum ) then
    if not pWithin then
      mouseEnter( me )
    end if
  else
    if pWithin then
      mouseLeave( me )
    end if
  end if
end


on mouseEnter me
  pWithin = TRUE
  -- mouseEnter stuff
end


on mouseLeave me
  pWithin = FALSE
  -- mouseLeave stuff
end

It's a hack - let me be the first to admit that! And it will run handlers
unnecessarily, but something along those lines might get it to work for you.

HTH,
-Sean.


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