>Locke Morgan wrote:
>>
>> Thanks to all those who have chipped in and helped me to overcome the
>> mysteries of scaling, viewscaling, and adjusting rect.  I can manipulate
all
>> these with ease now but the problem persists with making the entire image
>> visible when the scale has made the image larger than the rect.
>>
>> Even when you adjust the rect to a larger size, Director merely assumes
you
>> are scaling the image as well.  And, so, you are right back where you
>> started with the image larger than the rect.
>>
>> Will someone please tell the way out of this morass.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>What kind of member(s) are you using?
>Exactly what do you want the result to be?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eureka! I found a work around for the scalling problem (simply enlarge the
object to the desired end size, set the scale to the lower smaller size and
then scale up to 100%).  But, I have a new and related problem. I am trying
to acheive the following:

I created a gear vector object in Illustrator which I exported to Flash and
am now using it in Director.  How would I go about displaying only a portion
of the gear while it is being scaled and rotated?

For example, the final state of the gear should be that it is large,
rotating but only 1/4 of it is showing in a box that is smaller than the
stage.  The center of the gear should be in the corner of the box.

I know how to do the scaling and rotating, but displaying only part of the
affected sprite eludes me.  I am about to explore imaging lingo and see if
there are any silver bullets there, but I would be greatly indebted to
anyone who can show me a shortcut to the correct method.

Thanks,
Locke


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