Thanks, Sean Wilson.
I plugged in your suggested code and, though I don't exactly understand it,
it worked just fine.  Thanks
Paul


> - -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> Behalf Of Paul Schulman
> Sent: Wednesday, September 05, 2001 1:18 PM
> To: [EMAIL PROTECTED]
> Subject: <lingo-l> loop question
> 
> 
> No one answered my question so I'll ask again--more briefly.
> I have a project in which I am trying to have
> people look at a cross  on the screen and
> then when they press a key, a spot (sprite(1)) is
> presented in any one of five locations on the screen.
> The locations are stored in a list and a repeat loop
> goes through the list.  Each time, I want the cross to
> appear first and I want the viewer must press a key
> before the spot appears.   I want this whole thing to
> happen 5 times�so they see 25 spots.
> Here�s the relevant code:
> 
> on numTimesThroughList
> repeat with listLength = 1 to count(newDistanceList)
> sprite(1).loc = getAt(newDistanceList,listLength)
> keepTime
> go to "fixation" --This is the cross; it's in
> - --another frame.
> end repeat
> end
> 
> - - --This determines how long the spot will appear
> on keepTime
> startTimer
> repeat while the timer < 20
> go to the frame
> end repeat
> end
> 
> 
> What actually happens is that the first time, the
> program lets me see the fixation cross and press any
> key.  Then the spot appears where I�d like it to, but
> then things go wrong: the repeat loop goes through the
> rest of the list (1) without going back to the
> fixation point, (2) without allowing me to press any
> key and (3)  without displaying the spot in thosefour
> other locations.  The last handler (on
> countTimesThroughList) repeats the whole thing 5
> times.  I couldn�t get this handler to work in a
> repeat loop either�though I thought it was possible.
> 
> So, what am I doing wrong?  Thanks.
> Paul
> 
> 
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