>If I wanted to keep track of the previous screen,
>
>my movie script reads:
>
>global gPreviousScreen
>on StartMovie
>set gPrevious = 0
>end StartMovie
>
>
>
>my sprite script ( which is a left arrow button) reads:
>
>on mousedown
>global gPreviousScreen
>CurrScreen = sprite(6) -gPreviousScreen
>sprite(6) =CurrScreen
>updatestage
>end
>
>
>Is this the way to keep track?
No, I don't think that will work. gPreviousScreen contains an integer, and
sprite(6) will return a sprite reference. sprite(6) - gPreviousScreen isn't
a valid operation.
I'm not sure what you're trying to do, though. You say you want to keep
track of your previous screen, but I'm afraid I can't tell what you're
after. Can you give a bit more detailed description?
>Cordially,
Kerry Thompson
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