make sure that the spritechannels are not puppetsprite =1 and make sure 
that the trails property of
the sprite is off....
otherwise hmmm...
just use a shape the same color as your background in channel one at the 
new marker , so all the sprites
get automatically "wiped"

hope this helps?
let me know
matthias

At 13:28 Tuesday11.09.2001, you wrote:
>Sometimes i get these redraw problems when moving to a certain marker...
>namely portions of sprites in the previous part remain on screen... though
>they are not supposed to be there.
>Where a new sprite appears, the overlapping region redraws OK, but the rest
>just keeps standing around.
>I get it with text and bitmaps.
>
>(dir8.5 win2ksrv)


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