Hi Everybody,

I want a feature in which there are a few
buttons..when the user clicks on a button that says
'turn red' it activates a functionality and turns any
sprite that is clicked after that into red.
I have managed to do the reverse that is, if the user
clicks a sprites and then clicks make red' the sprite
turns red..the code is like this:

--this handler is attached to the make red button
on mouseUp me
  global clickedSprite  --where clickedsprite is a
variable that stores the last sprite clicked before
the button
  if the clickOn then      
      put clickedSprite
      sendSprite (clickedSprite, #makeRed)
      exit
    end if
end

--makeRed attached to the sprites
on makeRed me
  global clickedSprite
  sprite(clickedSprite).backcolor=35
end

but I wud like to have it the other way, means first
click the button and then the sprite to be turned
red.. any suggestions how i cud do it???????

Regards
Richie




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