> An object referenced by a timeout only seems to get destroyed
> properly when
> the timeout's target is voided, but not when the timeout is just simply
> forgotten.
Hi Luke,
Yes, this is what we have both noticed too. Do you consider this rates as a
"heads-up" or do I hear "bug"? Did you notify MM so that, at least, a
technote can be generated?
I also did a quick test examining the freeBytes, and the value displayed
definately dropped on a continuous basis when creating a timeout referenced
object and having it auto-destruct during a frame-related event. But I was a
bit leery of reading too much into it as when the freeBytes approached the
freeBlock within such-and-such an amount, I'd suddenly see the freeBytes
jump up again.
-Sean.
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