Not true - film loops respond to mouse events just as any other sprite, at
least in 8.5. I just tested mouseDown, up, enter, leave, and upOutside -
all work fine.
I'm guessing that the sound is part of the film loop itself? PuppetSound(0)
works for me. Of course, in that case, it seems you have to set the loop's
sprite's member to something else, updatestage, then set the sprite's member
back to the loop, in order to turn the sound on again.
> Is the script a behavior of the film loop? If so, that's why it's not working;
> film loops won't respond to mouseevents and such (I'm
> not sure how much). You have to put the behavior on the sprite within the
> film loop.
>
> Charlie Fiskeaux II
> The Creative Group
> www.cre8tivegroup.com
> 859/858-9054 x29
> cell: 859/312-3883
>
>
> - ----- Original Message -----
> From: "Sharon Moeller" <[EMAIL PROTECTED]>
> To: "Lingo List" <[EMAIL PROTECTED]>
> Sent: Monday, September 24, 2001 3:20 PM
> Subject: <lingo-l> Film loop question
>
>
> I'm sure this is a really dumb question but, here goes.
>
> I have a film loop playing, when it is clicked, the sound should stop.
> Puppetsound doesn't seem to work and niether does sound stop.
>
> What will work?
>
> Sharon Moeller
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]