>   lineSprite.member.lineDirection = tDirection


There's a drawback to using James' technique here, and that is that 
all copies of that member on the stage will change their direction. 
That isn't a problem if you only want one line to go between two 
sprites, but should you ever want a second connecting line that might 
be in a different direction, you'll need two cast members.


-- 

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to