I agree w/Irv.
I often use the score so that I can 'see' the sequencing of the Lingo 
execution.

The sprites are just spread out ...  they usually don't do much without Lingo.

-Buzz

At 7:43 PM -0700 10/17/01, Irv Kalb wrote:
>As Kerry said, I can assure you that a frame script of:
>
>on exitFrame me
>   go to the frame
>end
>
>will keep the playhead on one frame.  That is a basic element of 
>most Lingo-based Director programs.
>
>As far as one frame vs using the score goes, it is really a matter 
>of style - and a matter of the type of application.  Some 
>programmers (like Kerry and Tab) tend to use only one frame.  Others 
>(like me) tend to take advantage of the score for laying out 
>different "scenes".
>
>In my current educational project, I have ten modules each with over 
>1000 frames.  This is a college course, and each "page" is starts 
>with a marker in the score, and while there are common elements on 
>each "page", this allows the "content" people on this project to lay 
>out anything they wish on each page.
>
>The general approach is that at each "page", the program sits with 
>the standard "go to the frame" script as above.  Then, in response 
>to clicking on buttons on each page, the program moves to different 
>markers (pages), or moves between movies.
>
>A game program might not have a concept of a "page" like this.  If a 
>game has a standard background, and items only move around on that 
>background (think of chess or checkers), then it would make sense 
>that you only need a one frame movie to represent it.  (Although, 
>one might want to have a different section of the score for intro, 
>rules, high scores, etc.)
>
>And as far as OOP (object oriented programming) goes, I really don't 
>think that Score vs 1 frame makes much difference.  I am probably 
>one of the most OOP guys around, but as I said, I make extensive use 
>of the score.  I think these are "orthogonal" issues.
>
>Irv
>
>At 8:57 PM -0400 10/17/01, Genevieve Young wrote:
>>>A frame script like this:
>>>
>>>on exitFrame
>>>   go the frame
>>>end
>>>
>>>will hold keep your screen static except for things you change with other
>>>Lingo--mouseOver stuff and the like.
>>>
>>>Most of my programs, in fact, tend to be a single frame with that frame
>>>script. Everything else--moving sprites, playing sounds, whatever--is done
>>>with code.
>>
>>I  used the frame script command  but it didn't work - the movie 
>>jumped straight to the next frame automatically. It just continued 
>>forward.
>>
>>In fact, somehow, the movie continues playing. And the lingo 
>>commands are not executed properly.
>>
>>Also, there are so many scenes in a movie - do you just combine 
>>everything in a single frame?
>>How do I do that?
>>
>>I learnt that single frames are normally meant for game applications.
>>Do you mean this?

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