You can use a flash button the same way as a bitmap graphic. This is how I
have used them. Just put the button in the score and put a behaviour on it
along the lines of:
on mouseenter me
sprite(7).member = member "filmloop name"
sprite(7).loc = point(123,456)
end
on mouseleave me
sprite(7).member = member "original member name"
sprite(7).loc = point(456,321)
end
At 17:12 24/10/2001 +0200, you wrote:
>sorry,I must rephrase my question.
>I've got A flash button with A go to aktion,and on the over state I
>>want ALSO A filmloop to play on A specific position(besides the
>over state of the flash button)so that you see the overstate of
>the flashbutton AND the filmloop as A nice eXtra along the side.
>>something like??:
>>
>>on mouseOver
>>play member.("filmloop")
>>the locV.member the locH.member??.........
>>end
>
>
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>3961 AX Wijk bij Duurstede
>tel:06-51922532
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