>Using baplacecursor(from xtra "budapi") I'd like to simulate the cursor
>drawing (slowly) an invisible but exact line beetween two arbitrary points.
>But I've not the math for the angle. Any suggestion?


It doesn't take much math, just divide the difference between the two 
locations by the number of steps you want to take, and then 
repeatedly move the cursor by that much. Keep the arithmetic as 
floating point, otherwise you'll get an accumulating error. The way I 
tend to do it is to do the movement one less times that you need, and 
then at the end lock it to the destination point. That way you don't 
risk a rounding mistake.

Here's an example which you can put on a sprite to see the effect:

on mouseUp
   s = the currentspritenum
   oldloc = the loc of sprite s
   newloc = point(random(640),random(480))
   locdifx = float(newloc[1] - oldloc[1])/50
   locdify = float(newloc[2] - oldloc[2])/50
   repeat with a = 1 to 49
     sprite(s).loch = oldloc[1] + locdifx * a
     sprite(s).locv = oldloc[2] + locdify * a
     updatestage
     starttimer
     repeat while the timer < 2
     end repeat
   end repeat
   sprite(s).loc = newloc
end



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