Hi,

Has anyone else encountered this problem?
I have a movie thats on the brink of working propperly but needs a bit
of debugging. I have set a breakpoint on this line of code:

Snum = (sprite(the currentSpriteNum)).integer

when I dont use a break point and use a put Snum then I get a value of 1
or over depening on which channel the sprite in on. When I set the break
point then Sum has a value of 0 all the time, even if I issue a put Snum
it still returns as 0. There is no difference in the script at all,
apart from the breakpoint. Returning the sprite number as 0 breaks my
movie.

Is this some strange bug in director, or am I using the debugger
incorrectly? I have never used the debugger before, I have always
debugged my code by using put commands. But now I find its a little to
complex to correct using put.

Also, using the watcher, can you only watch global vars? I dont seam to
be able to watch local ones.

I have searched through the help files, macromedia website, and searched
google to no avail, there is little, if any, documentation at all on the
debugger.

Thanx

Jamie Dyer
Senior Web Designer
T: 01752 23(3959)
University of Plymouth


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