Hi, Has anyone else encountered this problem? I have a movie thats on the brink of working propperly but needs a bit of debugging. I have set a breakpoint on this line of code:
Snum = (sprite(the currentSpriteNum)).integer when I dont use a break point and use a put Snum then I get a value of 1 or over depening on which channel the sprite in on. When I set the break point then Sum has a value of 0 all the time, even if I issue a put Snum it still returns as 0. There is no difference in the script at all, apart from the breakpoint. Returning the sprite number as 0 breaks my movie. Is this some strange bug in director, or am I using the debugger incorrectly? I have never used the debugger before, I have always debugged my code by using put commands. But now I find its a little to complex to correct using put. Also, using the watcher, can you only watch global vars? I dont seam to be able to watch local ones. I have searched through the help files, macromedia website, and searched google to no avail, there is little, if any, documentation at all on the debugger. Thanx Jamie Dyer Senior Web Designer T: 01752 23(3959) University of Plymouth [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
