Hi Ignacio,
Have you tried creating the road as a 1 bit bitmap, just black and white.
You should find that the file size will be relatively resonable, I just
did a quick test and a 700 by 500 black and white 1 bit road when shocked
compressed down to < 5 K.
If you really want to use a vector image and retain the antialiasing of
the road that a 1 bit bitmap won't give you then how about at run time
capturing the image of the vector shape into a bitmap and then using the
matte ink with that bitmap for your collision detection basically
x=new(#bitmap)
x.image=member("yourVectorRoad").image
sprite(numbOfSpriteToHoldRoad).member=x
HTH,
Rob
"Ing. Ignacio Adrogu� - Servicios Digitales sa" wrote:
> The problem is that i can make it work with bitmaps, but i need it
> with a vector shape sprite, so the road doesn't "weight" too much.
> If someone knows/imagines a way to make a handler that builds a roasd
> with a bitmap it would be perfect.
> Thanks
>
> Ignacio Adrogu�
> --
>
> Servicios Digitales s.a.
> http://www.multimedia.com.ar
> (54-11)4-704-0977
>
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