Thanks James, appreciated it! That was what I'm looking for - actually the
impact I'm talking about is from the gunfire when it hits the object. Yes
I'm talking about selecting the cast members from window but it is
interesting to copy them into score first before creating film loop.
I'm still working on its mouse cursor to switch from crosshair (from
vector) to typical mouse cursor from the stage area to menu from the
bottom.. I'm trying to make the mouse cursor to appear normal area the menu
area and also I couldn't move the crosshair to right side of the stage area,
here's the code:
--Every Exitframe
on exitframe me
--If the location of the mouse is within the stage
if the mouseh > 0 and the mouseh < myVert then
if the mousev > 0 and the mousev < myHor then
--constrain the location of the runner to the mouse
sprite(me.spritenum).loc = the mouseloc
--turn the cursor invisible
cursor 200
else if the mousev <myVert and the mousev < menuVert then
--turn the cursor visible
cursor 290
end if
end if
end if
end if
FYI the value of the variables:
myVert=483
MyHor=381
menuVert=(157 - the stageTop)
Let me know your thoughts - thanks again!
Kenneth Gibson
IFC Vice President of Internal Affairs
[EMAIL PROTECTED]
"Do not go where the path may lead, go instead where there is no path and
leave a trail"
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