Jakob Hede Madsen wrote

>> I'm using script objects a great deal in professional work. This has
>> been up before, but they are extremely useful because of their
>> scope; Less than global, but accessible from anywhere in the movie
>> as long as you know the name of the script member, or have a member
>> reference.
> 
> I use them for very much the same purposes you described,
> particularly because of their scope.

I've only ever used scriptMemberInstances (as opposed to scriptInstances) to
store libraries of functions that didn't need to save data (I didnt realise
you could store values in a scriptMemberInstance's properties). Given that
scriptMemberInstances can store data which persists across changing movies,
is there any advantage for using scriptInstances over scriptMemberInstances
in cases where you only need one 'instance' of the underlying code?
Luke


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