try (0,1,0) and loop with go the the frame.
If you want to count , lets say you want the object rotating 45 degrees at
1 degree at a time.
i usually do something like this.
First define gRotation = 0
then in your frame
global gRotation -- at first enterframe its = 0
on exitframe
if gRotation <= 45 then
member(2).model("maggie").transform.rotation ((0,1,0)
gRotation = gRotation +1
else
alert " Rotation 45 degrees completed!"
end if
end
something like this even alows you to script animations of models by just
counting....
fabrice
Kevin McCarthy wrote:
> Hi all,
>
> so many thanks for the help so far, i wonderin if when trying to move a
> model in a 3D scene, can i actually say
>
> member(2).model("maggie").transform.vector(y)=
> member(2).model("maggie").transform.vector(y)+1
>
> so that it will move slowly to the location specified by the mouse..???
>
> is this right ?
>
> -KEV-
>
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