Hi List,

I'm trying to develop a mouseover effect. Ok, here's the deal.

When a user's mouse cursor moves closer to the button, a corresponding
sprite would then fade in. The level of fade [sprite(me.spriteNum +
1).blend] depends on the distance between the button and the mouse
cursor. So let's say the distance between the mouse is 90 pixels, then
the corresponding sprite's blend level would be 10. As the mouse cursor
moves closer to the button and eventually over the button, the blend
level would be 100, whih is the maximum. I've got this part covered. No
problems.

The problem occurs when i want to move the corresponding sprite as well.
Same concept, just that when the mouse cursor moves closer to the button
the corresponding sprite would then move horizontally to the right. I
want the sprite to move only a maximum of 150 pix.

Example:
distance between mouse cursor and button = 90
sprite would move 10% of the 150 pix = 15 pixels

I know im being long-winded....but i just want to be clear.

I've included my lingo code for this. But it doesn't work (the moving part):

global spriteDis --the distance the sprite is supposed to move
property thatSprite --the moving sprite
property thatSpriteH --the moving sprite's initial locH

on beginSprite me -- assign initial variables
thatSprite =3D sprite(me.spriteNum + 1)
spriteDis =3D 150
thatSpriteH =3D thatSprite.locH
end

on exitFrame me
h = sprite(me.spriteNum).locH -- button's locations
v = sprite(me.spriteNum).locV
diffh = abs(the mouseh - h) -- the distance between the mouse cursor and the
button
diffv = abs(the mousev - v)
endDis = thatSpriteH + spriteDis -- the end location of the moving sprite

if diffh < 100 and diffv < 100 then -- if mouse cursor is within 100pixels
of the button
if diffh < diffv then
thatSprite.blend = abs(100 - diffv) -- fade in moving sprite
thatSprite.locH = (diffv/100) * endDis + thatSpriteH -- ??move the sprite??
(not working!!)
else
thatSprite.blend = abs(100 - diffh) -- fade in moving sprite

thatSprite.locH =3D (diffh/100) * endDis + thatSpriteH -- ??move the
sprite?? (not working!!)
end if
else
sprite(me.spriteNum + 1).blend = 0 --hide moving sprite
end if
end

Hope someone can give me some pointers.
P.S. If possible, please reply to me direct via my email at
[EMAIL PROTECTED] , cos' i'm receiving the digest version. And I
need a solution fast!...Thanx!

Thanks again!
Ching Ian
Fortress Vision Sdn. Bhd.
Malaysia


[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to