some answers below At 12:46 PM +0530 12/24/01, [EMAIL PROTECTED] wrote: > Placed At : > > >Hi all, >I have problem in the properties ...in the dialogue box type of an input. An >property is received from a drop down parameter input box to take >that value for >a button graphic from a cast. >1. The casts are in the cast. >2. There is shape member in the score the behavior attached to it >... a property >stores a the button memer's graphic . Any number of shape members can be there >.Different member for different frames. >3. when the button "mouse down "state the downstate is automatically >to be taken >from the details given in the property. >4. Where is this value stored?
the getPropertyDescriptionList parameter values are saved into the Score when a behavior is dropped on a sprite. These values can be changed using the behavior tab of the PI when the sprite is selected. >5. How to retrieve it? Display the PI, select the sprite, select the Behavior pane in the PI, change the values. >I want to use this type of the reusable property and how to use that >pls help me Take a look at the Play Sound behavior (in the Behavior Library > Media > Sound) The getpropertyDescriptionList handler shows how a popup in a behavior can scan a movie & offer up just an individual cast member type (in this example case, #sound cast members). In your case, it sounds like you want just the #shape members. hth -Buzz >... >Regards, >Sathya. > > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
