some answers below

At 12:46 PM +0530 12/24/01, [EMAIL PROTECTED] wrote:
>                                               Placed At :
>
>
>Hi all,
>I have problem in the properties ...in the dialogue box type of an input. An
>property is received from a drop down parameter input box to take 
>that value for
>a button graphic from a cast.
>1. The casts are in the cast.
>2. There is shape member in the score the behavior attached to it 
>... a property
>stores a the button memer's graphic . Any number of shape members can be there
>.Different member for different frames.
>3. when the button "mouse down "state the downstate is automatically 
>to be taken
>from the details given in the property.
>4. Where is this value stored?

the getPropertyDescriptionList parameter values are saved into the 
Score when a behavior is dropped on a sprite.  These values can be 
changed using the behavior tab of the PI when the sprite is selected.

>5. How to retrieve it?

Display the PI, select the sprite, select the Behavior pane in the 
PI, change the values.

>I want to use this type of the reusable property and how to use that 
>pls help me

Take a look at the Play Sound behavior (in the Behavior Library > 
Media > Sound)
The getpropertyDescriptionList handler shows how a popup in a 
behavior can scan a movie & offer up just an individual cast member 
type (in this example case, #sound cast members).  In your case, it 
sounds like you want just the #shape members.

hth

-Buzz

>...
>Regards,
>Sathya.
>
>
>
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