the simple way to do it, in short quick explanation:

define a movement of camera per keys in a frame handler and put it in a
loop.
like for example on up arrow to move forward

if keypressed (126) and touch = false then
 Mycam.translate(0,30,0,#self)
end if

add a collision modifier to cam and  on castle.

set the collision script with something like...
like puppetsound, 1, "bam"
touch= true

combine both ideas, and in no time you'll be able to take a visite of your
castle.
If you know director, this evening you'll take a cup of thee in the library
(if available in your castle)

fabrice



Jayp wrote:

> Hi ALL. Please can u help a stressed student.
>
> At uni I am doing a module called Virtual Reality and we have to
> navigate around a haunted castle with collision detection.
>
>
> I chose to do it in director after a real novice-but wannabe was telling
> me that director is crap. I wanted to show him that he was talking
> rubbish.
>
>
>
> Since then I have made the castle in 3d and would like to naviagate
> around.
>
>
>
> Using the built in beahivours does a bit but not enough..
>
> What I really would like to do is..
>
>
>
>
>
> Use the mouse to control the direction of the camera
> And the the mouse down button to movie forward...
>
>
>
> How??
>
>
>
> Also..how can I stop the camera going though walls and floors..
>
>
>
>
>
> Please please help.ive got one week to finish and getting in a muddle..
>
>  z
>
>
>
> Eternal thanx...
>
>
>
> Jon
>
>
>
>
>
> [To remove yourself from this list, or to change to digest mode, go to
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> Lingo-L is for learning and helping with programming Lingo.  Thanks!]

--
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http://www.zuidzijde.nl


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