Hi William,
I sent this one a couple of days ago but, somehow, it
did not get through; anyhow here is a revised version.
1) Have your sound in a linked cast library and use the:
puppetSound (?), "nameYourSoundFileHere)
2) Assuming that the graphic for your slider (Thumb)
is in channel 2 and the slider Bar(the constraint) is
in channel one, in a movie script of your first movie
write this:
global orgLoc
on prepareMovie
if orgLoc > 0 then
sprite(2).locH = the volume of sound 1
else
sprite(2).locH = 0
end if
end
on startMovie
sprite(2).moveableSprite = True
sprite(2).constraint = 1
sound(1).volume = the locH of sprite(2)
if soundBusy(1) then --this to prevent the sound from restarting
everytime you return to your first movie
nothing
else
puppetSound 1, "nameOfYourSoundHere"
end if
end
on stopMovie
orgLoc = the locH of sprite 2
end
and in a movie script of your successive movies put this:
global orgLoc
on prepareMovie
if orgLoc > 0 then
sprite(2).locH = the volume of sound 1
end if
end
on startMovie
sprite(2).moveableSprite = True
sprite(2).constraint = 1
sound(1).volume = the locH of sprite (2)
end
HTH
JohnT
William Miller wrote:
> what I really need is some code that will update the volume slider in
> the first dir to the same settings in the next dir....
>
> if a user changes the volume in the first dir with the slider then
> when the next dir is loaded the volume slider in the nest dir does not
> represent the seetings of the first dir...
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