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Project Bloks: Making Code Physical for Kids

Monday, June 27, 2016  (Today in the U.S.)

Posted by Steve Vranakis and Jayme Goldstein, 
Executive Creative Director and Project Lead, Google Creative Lab 
https://research.googleblog.com/2016/06/project-bloks-making-code-physical-for.html


At Google, we’re passionate about empowering children to create and explore 
with technology. 

We believe that when children learn to code, they’re not just learning how to 
program a computer—they’re learning a new language for creative expression and 
are developing computational thinking: a skillset for solving problems of all 
kinds. 

In fact, it’s a skillset whose importance is being recognised around the 
world—from President Obama’s CS4All program to the inclusion of Computer 
Science in the UK National Curriculum. We’ve long supported and advocated the 
furthering of CS education through programs and platforms such as Blockly, 
Scratch Blocks, CS First and Made w/ Code. 


Today, we’re happy to announce Project Bloks, a research collaboration between 
Google, Paulo Blikstein (Stanford University) and IDEO with the goal of 
creating an open hardware platform that can be used to build physical coding 
experiences. 

https://projectbloks.withgoogle.com

As a first step, we’ve created a system for tangible programming and built a 
working prototype. We’re sharing our progress before conducting more research 
over the summer to inform what comes next. 


Physical coding 

Kids are inherently playful and social. They naturally play and learn by using 
their hands, building stuff and doing things together. Making code physical - 
known as tangible programming - offers a unique way to combine the way children 
innately play and learn with computational thinking. 

Project Bloks is shaped by a long history of educational theory and research in 
the area of hands-on learning. From Friedrich Froebel, Maria Montessori and 
Jean Piaget’s pioneering work in the area of learning by experience, 
exploration and manipulation, to the research started in the 1970s by Seymour 
Papert and Radia Perlman with LOGO and TORTIS. This exploration has continued 
to grow. (snip)


The Project Bloks system 

We’ve designed a system that can customised, reconfigured and rearranged to 
create all kinds of different tangible programming experiences.

The Project Bloks system is made up of three core components the “Brain Board”, 
“Base Boards” and “Pucks”. 

When connected together they create a set of instructions which can be sent to 
connected devices, things like toys or tablets, over wifi or Bluetooth. 

The Brain Board is the processing unit of our system, built on a Raspberry Pi 
Zero.  https://www.raspberrypi.org/products/pi-zero


What’s next? 

We are looking for participants (educators, developers, parents and 
researchers) from around the world who would like to help shape the future of 
Computer education by remotely taking part in our research studies later in the 
year. 

If you would like to be part of our research study or simply receive updates on 
the project, please sign up. 
http://projectbloks.withgoogle.com/register-interest

If you want more context and detail on Project Bloks, you can read our position 
paper. 

http://projectbloks.withgoogle.com/static/Project_Bloks_position_paper_June_2016.pdf


Finally, a big thank you to the team beyond Google who’ve helped us get this 
far—including all the pioneers of tangible learning and programming who’ve 
inspired and informed so much of this thinking. 

--

Cheers, people
Stephen Loosley
Member, Victorian
Institute of Teaching


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