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I've been thinking about porting sdcc (which is under the GPL and active
development) to the Nintendo Gameboy, which is a small step away from a
real Z80...
- -- Michael
On Fri, 21 May 1999, Sven 'Zak' Kozma wrote:
> Hi
>
> >If we start back at 0.0.12 (which used to compile for Z80), then simply
>
> Yes there�s some z80 code in there, but I don�t belive it will compile with
> zcc. (maybe the arch/z80/* part)
>
> I�m playing around with zcc 0.96
>
> >apply patches up fixing as we go along (for 60ish versions), we should
> >have a kernel which still works.
>
> There�s much code you�ll never need. It� a question of the target.
> On x86 side, you�ve got all you need .. Floppy, HD, CRT Controller, BIOS etc.
>
> On z80 you can assume, there is nothing. Sometimes there is a BIOS which tries
> to boot CPM from a disk (e.g. C128, Robotron (old GDR computer with a ripped
> CPM) or Apple), but mostly there is a Basic (which is no use of .. well may be
> with a boot loader from tape and a RAM disk, if it�s expansioned)
>
> Best of all put it in ROM.
>
> It�s not as easy as on x86.
>
> >At least this is how I envisioned doing such a project.
>
> Well my visions are : searching for a capable compiler, playing around with
> some code until something works or the memory runs off (that�s the time to
> look for a expansion, maybe Tim�s seems nice)
>
> The main question is the compiler �cause zcc�s got even problems with 0.0.12�s
> printk.c (typedefs unsigneds, voids)
>
> bye
> Zak
> --
> Sven �Zak� Kozma E-Mail : [EMAIL PROTECTED] (priv)
> BGFA EDV/Epidemiologie [EMAIL PROTECTED]
> http://www.ping.de/~zak
>
> If god have wanted fiberglass boat, he might have planted fiberglass trees.
>
>
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