On Thu, Apr 05, 2001 at 03:26:23PM +0100, Paul Sladen wrote: > Hum, one plus here; in fact I like your scheme. It doesn't break anything > (except the size of the struct (recompile) and it allows for `limitless' > extension. > > OpenGL -- an extremely successful and well though out API *relies* on a > string-based extension system to allow for takes advatage of features > while not breaking other stuff. I have nothing against the scheme per se, I just don't think it belongs in LADSPA. MAIA has support for all kinds of things like that IIRC. - Steve PS Not sure about your OpenGL/DirectX comparison, GL was around for a good while before OpenGL, but point taken.
- [linux-audio-dev] LADSPA extension mechanism *proposal* Jim Peters
- Re: [linux-audio-dev] LADSPA extension mechanism *propo... Steve Harris
- Re: [linux-audio-dev] LADSPA extension mechanism *p... Jim Peters
- Re: [linux-audio-dev] LADSPA extension mechanis... Paul Sladen
- Re: [linux-audio-dev] LADSPA extension mech... Steve Harris
- Re: [linux-audio-dev] LADSPA extension... David Olofson
- Re: [linux-audio-dev] LADSPA extension mech... David Olofson
- Re: [linux-audio-dev] LADSPA extension mechanism *propo... Daniel V.
- Re: [linux-audio-dev] LADSPA extension mechanism *p... Paul Sladen
- [linux-audio-dev] LADSPA extension mechanisms Jim Peters
- Re: [linux-audio-dev] LADSPA extension mechanis... Jim Peters
- Re: [linux-audio-dev] LADSPA extension mech... Kai Vehmanen
- Re: [linux-audio-dev] LADSPA extension... Jim Peters
