--- nick thomas <[EMAIL PROTECTED]> wrote: > On 5/2/07, Stephen Cameron <[EMAIL PROTECTED]> wrote: > > > > Oh yeah I do see it now, so, nevermind. > > > > Looking at pa_multi_sine.c, I can see that > > each stream can have multiple channels, and an example > > of doing it interleaved and not interleaved. > > > > So, portaudio looks like it's just what I needed. > > > Hmm, not quite on the mark. Multiple channels give you more speakers; > for one channel, you have mono, for two channels, you have stereo, for > 7 channels, you have surround sound, etc. However, you were right on > the mark with your code sample in the previous email. Just integrate > that into your program, and you should have a working audio engine.
Yes this seems to be the case, I did it (much like) what I wrote in the previous email, and it works. In case anyone is curious how it turned out, I put my silly game on sourceforge. http://wordwarvi.sourceforge.net Still a bit of a work in progress, but the sound's working, and it seems to be working pretty dang well indeed, so thanks for all the help. Not sure how long it takes the tar.gz to propagate out to all the mirrors, but cvs should work, if the mirrors aren't yet. It's a bit of a big download, 22Mb. -- steve __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ Linux-audio-dev mailing list [email protected] http://lists.linuxaudio.org/mailman/listinfo.cgi/linux-audio-dev
