Hallo list!

I am just thinking about the right strategy for denormal handling in a floating point (single or double prec) audio application (and yes I already read the docs of the different methods at musicdsp and so on ...)

Basically my question is, if it is enough to simply turn on the Flush-to-zero and Denormals-are-zero mode and then compile everything with -msse -mfpmath=sse ? I know it won't run on older Pentium3,2 etc. - but for the machines which support this feature, is this enough ?

Thanks for any hint,
LG
Georg
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