Hiho, On Thursday 07 August 2008 14:18:39 Thorsten Wilms wrote: > On Thu, 2008-08-07 at 14:03 -0400, nescivi wrote: > > At first sight it seems more geared to 3D modelling for animation > > graphics, rather than for making realworld objects. > > I need to model some things in order to "print" them on a rapid > > prototyping machine... > > Is Blender a suitable candidate for that? > > AFAIK rapid prototyping machines work with triangle meshes, so using a > polygon modeler is no problem. It's even the way to go for organic > shapes like action figures. There's a RP startup that works with Blender > a lot.
Hmm.. ok. that sounds interesting. I don't want to make action figures so much, but part of my interest is organic shapes... > However, for precise geometrical shapes, Blender is the wrong tool. It > can be done to some degree, but it is just painful compared to a decent > CAD tool. Do you know any decent open source CAD tools? I haven't yet found one I am completely content with.... sincerely, Marije _______________________________________________ Linux-audio-dev mailing list [email protected] http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev
