Here's my impression of a Granulizer: Chops a piece of audio up into many little "granules" (segments), ususally each granule is smaller than 20ms in duration, and then reorganizes these granules to form new sounds. There is a method of synthesis based around this approach.
-Harry 2010/4/26 Louigi Verona <[email protected]> > Jorn! Thanks, very informative answer. > > What can you say about stuff like this: > > 1. vocoder > 2. grnulizer > 3. slicer (when a file is sliced into pieces) > 4. beat matching > > L.V. > > 2010/4/26 Jörn Nettingsmeier <[email protected]> > >> On 04/26/2010 08:47 AM, Louigi Verona wrote: >> >> > Hey guys! >> > >> > I was wondering about the following. >> > On Windows we have lots and lots of plugins and synthesizers and effect >> > racks. On Linux the selection is much less variable. >> > >> > However, am I correct in understanding that the variety of the Windows >> > synths and plugins merely means that people take several core modules >> and >> > just rearrange them into different GUIs? >> > Am I correct in understanding that there are only several major >> algorithms >> > for things like filters, delays, reverbs and choruses? >> >> in my view, the situation is mixed. there is a lot of utter bullshit >> going on, eqs and "mastering" compressors seem to have the greatest >> voodoo factor. then some people sell you simple convolvers as >> oh-so-great emulators of vintage stuff... i think it's justified to say >> that these basic building blocks are widely understood, with little room >> for ground-breaking improvements. >> >> it's either in great user interfaces or cutting-edge (and patented) >> technology that proprietary stuff kicks our collective asses (which is >> fine in my book). >> >> there are many truly revolutionary algorithms and interface designs that >> have no free software equivalent, nor will they for the forseeable >> future. stuff like ableton live or the waves reverbs come to mind, or >> (gasp!) melodyne. or advanced restauration tools like really good >> denoises and declickers. then there's adaptive convolvers that can >> tackle non-linear stuff (like the "liquid" gear marketed by focusrite) - >> no ready-to-use free equivalents exist for this. whether you need it or >> not is another question. as it stands now, we can't emulate an UREI, the >> closed source folks can. but sampo s. is hot on their tracks :) >> >> the audio fundamentals (controlling spectrum, delay, frequency response, >> and space), i.e. the basic things you mentioned that you need to get a >> mix done, is all there, in varying degrees of usability and slickness, >> and i have never looked back. >> >> then again, i'm not tied into a workflow that needs maximum efficiency. >> stuff like protools does have its uses - it's hard to envision an >> environment where a seasoned engineer could be faster and more >> productive. but often, all that you get for your money is a fake brushed >> aluminum widget with huge, wasteful and incorrectly modelled VU meters >> and fake rack ears... caveat emptor. >> >> but in all fairness, open source is covering ground in this area, too. :-D >> >> best, >> >> jörn >> >> >> >> _______________________________________________ >> Linux-audio-dev mailing list >> [email protected] >> http://lists.linuxaudio.org/listinfo/linux-audio-dev >> > > > _______________________________________________ > Linux-audio-dev mailing list > [email protected] > http://lists.linuxaudio.org/listinfo/linux-audio-dev > >
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