On Wed, Jul 21, 2010 at 2:56 PM, JohnLM <[email protected]> wrote:
> If I code program to handle attenuation of sounds depending on their source
> (emitter) position in virtual 3D space, I guess then there's no simple way
> to relate the effect to real world.
> How this is usually handled?

there are decades of research on this. some of it still ongoing.
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