On Wed, Jul 21, 2010 at 2:56 PM, JohnLM <[email protected]> wrote: > If I code program to handle attenuation of sounds depending on their source > (emitter) position in virtual 3D space, I guess then there's no simple way > to relate the effect to real world. > How this is usually handled?
there are decades of research on this. some of it still ongoing. _______________________________________________ Linux-audio-dev mailing list [email protected] http://lists.linuxaudio.org/listinfo/linux-audio-dev
