On 04/18/2011 12:22 PM, Alfs Kurmis wrote: > > Hello Experts. > Is here library with C #include headers for so what ? > How can i gotta info about Wav, mp3, ogg, m4a, wma [wmv] ... files > SampleRate, Channels, PlayLen( in samples ), bytesPerSample , > bitrate, VBR ... , > and after i gotta this info , decode em to RAW stream ? > At least i need everything about Wav, mp3, ogg. > Info about sound file should not be printf()'ed to stdout , but must > be filled in info structure. > Decoder library should have functions - loadFile, Play, > SeekToSample , Stop. > At least possibility - play file from sample or second.part . > Or should be used 2 libs, one for gotta info and one for decoding ? > Any C example and pointer welcomed. > Tnx in advance @ all. > Alfs Kurmis
libavformat from ffmpeg [1]; see `ffprobe` for example-code to get info and libavcodec for playback, it can do all that you want and will read/play any file you throw at it. gavl/gmerlin [2] offers an easier-to-use wrapper around ffmpeg libs. gstreamer (actually libgstreamer) [3] is another option. libsndfile [4] is very easy to use and well designed, but has no support for mp3, wma, m4a or other proprietary/license-encumbered formats. All of the above are available on most GNU/Linux distributions. [1] http://ffmpeg.org/ [2] http://gmerlin.sourceforge.net/ [2] http://gstreamer.freedesktop.org/ [4] http://www.mega-nerd.com/libsndfile/ HTH, robin PS. another option is to use many small libs directly: libmad, libsndfile, libogg, libquicktime,... but gmerlin/gavl conveniently wraps those. _______________________________________________ Linux-audio-dev mailing list [email protected] http://lists.linuxaudio.org/listinfo/linux-audio-dev
