Patrick Shirkey wrote:

I'm working on a cross platform mobile OS media player and doing some research into Realtime audio playback on Android at the moment. It seems there is a fairly small amount of info online and a lot less fully fledged code examples than available for the iPhone platform. For example I have already implemented my demo app in objective-C but it looks like it is going to be significantly more effort to do the same for Android.

I have found a couple of interesting posts and articles about the current state things. Maybe people round here would like to comment on the situation?


While I attended a conference at Virginia Tech I sat in on Brad Garton's demonstration of how he creates applications for the iPhone. All OSX stuff, of course, but really interesting. I asked him about such a development environment for the Android but he didn't know of anything similar for Linux.



Overview:

http://www.wiseandroid.com/post/2010/07/13/Intro-to-the-three-Android-Audio-APIs.aspx
http://mindtherobot.com/blog/555/android-audio-problems-hidden-limitations-and-o <http://mindtherobot.com/blog/555/android-audio-problems-hidden-limitations-and-opensl-es/>pensl-es/ <http://mindtherobot.com/blog/555/android-audio-problems-hidden-limitations-and-opensl-es/>


Not looking very good. :(

However, the conference at VT also included a neat presentation by Peter Kirn in which he demonstrated libpd and its capabilities. IIRC he used an Android as a synth, but I may be wrong (might have been an iPhone).

Btw, Brad and Peter just about talked me out of getting a Mac. :)

Thanks for the information, Patrick. I wish the situation was better.

Best,

dp

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